Minggu, 07 November 2010

Fifth generation

The first fifth generation consoles were the Atari Jaguar and the 3DO. Both of these systems were much more powerful than the Super Nintendo Entertainment System (SNES) or Mega Drive (known as Genesis in North America); they were better at rendering polygons, could display more onscreen colors, and the 3DO used discs that contained far more information than cartridges and were cheaper to produce. Neither of these consoles were serious threats to Sega or Nintendo, though. The 3DO cost more than the SNES and Genesis combined, and the Jaguar was extremely difficult to program for, leading to a lack of games that used its extra power. Both consoles would be discontinued in 1996. Bandai introduced an Apple Macintosh based console called the Pippin that was more like a low cost computer than a high end console, but did poorly in the market.

Nintendo released games like Donkey Kong Country that could display a wide range of tones (something common in fifth generation games) by limiting the number of hues onscreen, and games like Star Fox that used an extra chip inside of the cartridge to display polygon graphics. Sega followed suit, releasing Vectorman and Virtua Racing (the latter of which used the Sega Virtua Processor).

It was not until Sega's Saturn, Sony's PlayStation, and the Nintendo 64 were released that fifth generation consoles started to become popular. The Saturn and PlayStation used CDs to store games, while the N64 used cartridges. All three cost far less than the 3DO, and were easier to program than the Jaguar. The Saturn also had 2D sprite handling power on par with the Neo-Geo.


source : http://en.wikipedia.org/wiki/Game_console


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